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Information & Communication Technology

Grade 06

Grade 06 Competency 01- (Sample)


Competency 1 :

Appreciates the importance of computers

 

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Competency 2 :

Appreciates the need for using computers safely

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Competency 3 :

Uses operating systems

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Competency 4 :

Uses application software appropriately

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Competency 5 :

Appreciates the concept of algorithms and develops simple programs

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Competency 6 :

Appreciates the Internet for information gathering and communication

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Competency 1 :

Appreciates the importance of computers

 


OR


OR

Whatsapp Link :  https://wa.me/message/VDXZJL6TPNSOP1

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Competency Level 1.1: Explains the functions of the computer and its characteristics

Time : 01 period

Learning Outcome:

 Identifies the components of a computer

 Elaborates its role in different environments

 Lists the functions and characteristics of a computer

 Identifies the devices with embedded computers

Contents:

 Basic components of a computer- Input, Processing, Output, Storage

 Computer vs. Human

o Speed and Efficiency

o Accuracy

o Reliability

o Consistency

o Capacity of storage

o Cost

o Intelligence

 Devices with embedded computers

o Mobile Phones

o Modern Televisions

o Washing Machines

o Automobiles

Concepts and terms to be highlighted:

 Components of a computer

 Characteristics of a computer

 Devices with embedded computers

Guidance for lesson Plan:

 Search for components of computers through a web browser and discuss them with students

 Identify the searched components in the computers and other devices in the laboratory

 Discuss with students the characteristics – Speed and Efficiency, Accuracy, Reliability etc. – of a computer

 Discuss the operation of a fully automatic washing matching as a computerized system (embedded system) where the steps of washing to spinning occur according to the user-selected set of instructions (user selected protocol).

Guidance for assessments and evaluations:

 Identify a device as input or output.

 Compare the performance of a computer against a human (manual) by using a suitable example such as adding a series of numbers

 Find out other embedded systems available at home and the students’ environment

Quality inputs:

 Internet facility, Computer

 

Competency Level 1.2: Identifies computer components

Time : 02 periods

Learning Outcome:

 Identifies the CPU in a computer

 Lists various input devices

 Lists various output devices

 Lists various storage devices

 Lists various communication devices

Contents:

 CPU

 Memory

 Input/ Output devices

 Storage devices

 Communication devices

Concepts and terms to be highlighted:

 Basic Components of a computer

 Various input devices

 Various output devices

 Various storage devices

 Various communication devices

Guidance for lesson Plan:

 Search components of computers through the web browser and discuss with students

 Identify the searched components in the computers and other devices in the laboratory

Guidance for assessment and evaluation:

 Provide MCQ, Structured paper related to this topic.

 Ask students to search and make an article about the Internet, the World Wide Web and Cloud Computing in order to display on the ICT notice board.

Quality inputs:

 Computer with Internet Accessibility

Competency Level 1.3: Describes the need for software

Time : 01 period

Learning Outcome:

 Explains the need for software

 Lists various software

Contents:

 Need for software

 Examples of software

o Games

o Media player

o Drawing software

Concepts and terms to be highlighted:

 Need for software

 various software

Guidance for lesson Plan:

 Search the software for media player, games, drawings,…etc through web browser and discuss with students

 Play a song or video using above searched software

Guidance for assessment and evaluation:

 Provide a simple picture for students to draw, using searched drawing software.

.

Quality inputs:

 Computer with Internet Accessibility

Competency Level 1.4: Appreciates the use of the computer to carry out routine work

Time : 01 period

Learning Outcome:

 Describes potential application areas in education and other fields

Contents:

 Identification of areas of applications (educational software, library management system etc.) in the school and other fields

 Role of the computer in

o schools

o banks

o hospitals

o factories

o farms

Concepts and terms to be highlighted:

 Areas of applications

 Role of the computer in education and other fields

Guidance for lesson Plan:

 Discuss with students the various areas of applications

 Discuss with students the applications in educational areas (library management system etc.)

 Search the role of the computer in schools, banks, hospitals etc. using the Internet and discuss with students

Guidance for assessment and evaluation:

 Identify the applications in the educational (school) fields and other fields.

Quality inputs:

 Computer with the Internet facility

Competency 2 :

Appreciates the need for using computers safely


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Competency Level 2.1: Uses the computer laboratory properly

Time : 01 period

Learning Outcome:

 Comprehends the good practices in the laboratory

 Follows the good practices in the laboratory

Contents:

 Good practices to follow

o Keeping the laboratory dust free

o Avoiding food and drinks in the laboratory

o Leaving the items used in the laboratory in proper order

Concepts and terms to be highlighted:

 Good practices to follow in the computer laboratory

 Benefits of good practices in the laboratory

 Reasons for following good practices

Guidance for lesson Plan:

 Discuss with students ‘what to do’ and ‘what not do’ in the computer laboratory

 Discuss with students the Benefits of good practices in the computer laboratory

Guidance for assessment and evaluation:

 List the good practices to follow in a computer laboratory

Quality inputs:

 Internet facility, Computer , Software

Competency Level 2.2: Uses computers and peripherals safely

Time : 01 period

Learning Outcome:

 Follows the correct steps to Start/ Shutdown the computer

 Uses the computer ethically

 Safely disposes the obsolete computers/peripherals

 Understands and practices the safe use of computers

Contents:

 Correct steps to Start/Shutdown the computer

 Ethics of using the computer

 Correct posture to minimize health issues

 Management of e-waste or electronic waste (Safe disposal of computer hardware)

 Use of passwords to avoid unauthorized access

Concepts and terms to be highlighted:

 Steps to Start/Shutdown the computer

 Ethics of using the computer

 Sit correctly in front of the computer

 Safe disposal of computer hardware

 e-waste

 Use of password

Guidance for lesson plan:

 Discuss with students the steps in Start and Shutdown the computer

 Discuss the ethics of using the computer

 Show a picture of the proper sitting posture at the computer

 Discuss with the students the management of e-waste

 Discuss the use of passwords to avoid unauthorized access

Guidance for assessment and evaluation:

 Give an opportunity for the students to Start and Shutdown the computer

 Draw a picture of the proper sitting posture at computer

 Find out e-waste management methods

 Write down why we need to practice ethics in using the computer

 Find out importance of the password

Quality inputs:

 Internet facility, Computer , Software

Competency 3 :

Uses operating systems


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Competency Level 3.1: Handles files

Time : 02 periods

Learning Outcome:

 Creates and saves a file

 Opens and edits a file

 Practices to maximize/minimize/resize a window

Contents:

 File handling using a simple drawing software

o Create

o Save

o Open

o Edit

o Close

 Minimizing / Maximizing / Resizing of a window

Concepts and terms to be highlighted:

 Create and save a file using a simple drawing software

 Open, edit and close a file using a simple drawing software

 Maximize/ minimize/ resize a window

Guidance for lesson Plan:

 Discuss and Demonstrate the Interactive Development Environment (IDE) through a simple drawing software (Example: Paint, … etc.)

 Discuss how a file can be opened, viewed and closed with a simple drawing of the software

 Create a new file and edit a created picture using above the simple drawing software

 Demonstrate the File handling function, using a simple of the drawing software (open, create, edit, save and close)

 Divide the students into groups

 Provide a picture to the groups and give an opportunity to the students to create it

Guidance for assessments and evaluations:

 Ask the groups to create a sample picture file using a simple drawing software

(Example: Paint)

 Ask students to open/ edit/ save and close an image file using a drawing software

 Ask students to create an image file and perform file handling operations by using drawing software

Quality inputs:

 Computers with drawing software

 Sample image/picture

Competency 4 :

Uses application software appropriately


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Competency Level 4.1: Uses text editing and drawing software effectively

Time : 05 periods

Learning Outcome:

 Uses mouse and keyboard effectively

 Types using correct finger movements

 Draws pictures with mouse

Contents:

 Use of drawing software to use the mouse

 Use of typing software to develop keyboard skills

Concepts and terms to be highlighted:

 Basic functions of the mouse

 Features of the keyboard and functions performed by the keyboard

 Correct way of holding the mouse and keyboard

Guidance for lesson Plan:

 Discuss with students the functions of the mouse –Move the mouse pointer, left click, right click, double click, middle click, scrolling , drag and drop

 Identify the keys of the keyboard and functions performed by the keyboard – keys for individual letters, numbers and special characters, as well as keys for specific functions

Guidance for assessment and evaluation:

 Identify the parts of the mouse and functions performed by the mouse  Draw a given picture using MS Paint software  Identify the keys of the keyboard as letters, numbers and special characters  Typing exercise using Rapid Typing software or any other typing software

Quality inputs:

 Internet facility, Computer , software

Competency Level 4.2: Uses audio software and video software effectively

Time : 02 periods

Learning Outcome:

 Creates an audio file

 Creates a video file

Contents:

 Use of audio software to create an audio clip

 Use of video software to create a video clip

Concepts and terms to be highlighted:

 audio file

 video file

Guidance for lesson Plan:

 Discuss with students the audio files and video files

 Demonstrate the IDE in a sample audio software

 Create a new audio file using the above mentioned audio software

 Demonstrate the IDE in a sample video software

 Create a new video file using the above mentioned video software

 Divide the students into groups

 Give time to the student to create a suitable audio clip to use own video file

Guidance for assessment and evaluation:

 Ask the groups to create a suitable audio file to use in own video file

Quality inputs:

 Computers with audio and video editing software

 Sample audio and video

 Computer with Internet facility

Competency 5 :

Appreciates the concept of algorithms and develops simple programs


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Competency Level 5.1: Relates practical problem solving process to an algorithm

Time : 02 periods

Learning Outcome:

 Identifies process of problem solving as a series of steps

Contents:

 Making of a composition according to a recipe

Concepts and terms to be highlighted:

 Steps of analyzing a problem (input, output, process)

 process of problem solving as a series of steps

Guidance for lesson plan:

 Introduce some problems in the real world(Ex :- posting a letter, Making a cake, calculating the perimeter of a rectangle)

 Analyze those problems (Identify input, output and process)

 Identify the series of steps for solving those problems

Guidance for assessment and evaluation:  Give a simple problem to analyze

 Write down the series of steps to solve a problem

Quality inputs:

 Internet facility, Computer

Competency Level 5.2: Draws flowcharts to explain a process

Time : 03 periods

Learning Outcome:

 Identifies flowchart symbols

 Represents a process with a flowchart.

Contents:

 Introduction to flowchart symbols

o Start/Stop

o Input/ Output

o Process

o Direction of flow

 Flowcharts to explain simple sequential processes of day to day tasks

Concepts and terms to be highlighted:

 Symbols on flowchart

 Way that symbols are used

Guidance for lesson Plan:

 Introduce symbols on flowchart

 Present algorithm using flowchart

Guidance for assessment and evaluation:

 Identify flowchart symbols

 Draw flowchart to represent a process

Quality inputs:

 Internet facility, Computer, Software

Competency 6 :

Appreciates the Internet for information gathering and communication


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OR

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Whatsapp Link :  https://wa.me/message/VDXZJL6TPNSOP1

Competency Level 6.2: Uses search engines to obtain information

Time : 05 periods

Learning Outcome:

 Lists different search engines

 Obtains information using search engines

Contents:

 Introduction to search engines

 Information searching on a specific topic using search engines

Concepts and terms to be highlighted:

 Introduction to search engines

 Different search engines

 Use of search engines

Guidance for lesson Plan:

 Define the search engines

 Discuss with the students the available search engines

 Discuss the use of search engines

 Search for information using search engines

Guidance for assessment and evaluation:

 List down different search engines

 Compare the features of the different search engines

 Find out the most suitable search engine

 Find out information by using search engines

Quality inputs:

 Internet facility, Computer , Software

Competency Level 6.3: Uses computers and data safely and securely

Time : 01 period

Learning Outcome:

 Follows safety and security procedures

 Realizes the importance of guidance of trusted mentors

Contents:

 Application of access control mechanism (Username, Passwords, etc.)

Concepts and terms to be highlighted:

 Importance of following safety and security procedures

 Available access control mechanism (Username, Passwords, etc.)

 Data stored on a computer can be made secure from viewing/accessing by unauthorized users

 Importance of the guidance of trusted mentors

Guidance for lesson Plan:

 Discuss the first step in safe computing which begins with username and password

 Discuss the importance of creating different accounts (administrator, user, guest)

 Discuss with students the importance of understanding the harmful effects of computer viruses and the importance of using antivirus software

 Discuss the importance of taking backups regularly, use file level security, password protected documents

 Discuss the importance of the guidance of trusted mentors when accessing the internet

Guidance for assessment and evaluation:

 List down three things the user can do to protect computer data.

 Find out available access control mechanisms

 Write down the importance of the guidance of trusted mentors when accessing the internet

Quality inputs:

 Internet facility, Computer , Software


Quick Link:

Competency 1 :

Appreciates the importance of computers

 

Whatsapp Link :  https://wa.me/message/VDXZJL6TPNSOP1


Competency 2 :

Appreciates the need for using computers safely

ORDER NOW: 

 

Whatsapp Link :  https://wa.me/message/VDXZJL6TPNSOP1


Competency 3 :

Uses operating systems

Whatsapp Link :  https://wa.me/message/VDXZJL6TPNSOP1


Competency 4 :

Uses application software appropriately

Whatsapp Link :  https://wa.me/message/VDXZJL6TPNSOP1


Competency 5 :

Appreciates the concept of algorithms and develops simple programs

Whatsapp Link :  https://wa.me/message/VDXZJL6TPNSOP1


Competency 6 :

Appreciates the Internet for information gathering and communication

Whatsapp Link :  https://wa.me/message/VDXZJL6TPNSOP1

 

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